LCD Screen Shader for Blender 3.6.1+
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Eren Ince
A shader that pixelates your image and turns them in to individual working LCD pixels with correct red, green and blue levels.
There is a readme file in the blend file, please read it to customize the shader to fit your needs.
It works better on Eevee as Cycles calculates too close to real and creates camera artifacts that happens in real life while recording screens but I haven't tested it properly so give it a try.
A blend file containing the shader in a working condition. The file contains a readme file to explain how to customize the shader for yourself.
Blender Version
3.6.1+
Size
21 MB
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